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Table of Contents:
- Disclaimers
- How to Prepare
- Armor Progression
- Rings
- Non-Ring Accessories
- Special Classes:
- Shields/Warriors 1H vs. 2H
- DA
- Xenon
- Dual Blade for Kataras
- Transfer Hammer Options
- Estimated Cost for 22*
- Misc. Notes for Author
Disclaimers:
The 5th episode of my series funding my night lord and show what items i get. Didn't get that many items or that much range this episode. But I did get some. Maplestory: Reboot is a unique server for players who perhaps have gotten bored of or never liked the layout of Classic Maplestory, in a nutshell. It also was one of the many attempts by Nexon America to revive their dying game (it worked).
1. Verified for Reboot only, gear may differ on main servers due to scrolling/trading/no-booms. It will most likely be purely Gollux and the same meta as it is right now, with the exception of Arcane set > SW and Meister Ring + 3 Gollux Rings.
Discover Your Story! MapleStory delivers legendary MMORPG adventures with boldly original iconic 2D charm. 29,132 members. MapleStory Global. Items 1 to 30 of 1305 total. NA Reboot LVL 25x 42k Stat Warrior & 24x Arkanna Farmer. Equipment Set (3) Face (11) Gloves (31) Hat (28) Medal. The 5th episode of my series funding my night lord and show what items i get. Didn't get that many items or that much range this episode. But I did get some.
Notes:
- Nexon recently announced flames transpose over, so for all SW items you want to perfect, make sure to flame the fodder item before you transpose.
– A 22* Absolab weapon becomes weaker than 17* Arcane weapon
– Arcane 19* > Abso 22*, 17-18* ~= 21*
Does microsoft excel for mac have the analysis toolpak. – Safeguarding goes up to 17*
– Although 25* is possible, anything above 22 is unreasonable. (3% success)
– Transfer hammer options are mostly for cost saving, except for Superior Ring
– Transpose a 16* CRA hat onto SW if you still want that for technical advantage (~9 stat and attack difference) and then star to 22
– Otherwise transpose a 22* flamed CRA hat if you don’t want to risk booming your one and only SW Hat
The Progression Guides below have taken flames into account.
How to Prepare:
If you need Absolab Set: (not transposed):
Do Dark World Tree and Scrapyard
If you are transposed:
Do Dark World Tree for Shoulder to 22*
For Daily Bosses:
Chaos Pink Bean: Lv140 Belt / Pocket Item
Arkarium: Primal Essence
Madman Ranmaru: Confusion Frag -> Meister Earring
Hellux: Superior Belt and Pendants
![Reboot Reboot](https://i.ytimg.com/vi/DqZM8HJjcMk/maxresdefault.jpg)
CPQ: Denari for Accessories and SW Katara
For Weekly Bosses:
Chaos Papulatus: Papulatus Mark (transpose to eye)
CRA: Top/Bot/Hat, Fafnir Katara
Cygnus: Deimos Shields for Mages/Shadower
For Mining/Herbs:
Stat crystals (LUK, DEX, Dark, Black, etc.) getting TO meister
Primal Essences/Confusion Fragments
Armor Progression Route
NOTE: Any 22* should ideally only be done AFTER finishing cubing/accessories (probably 27%+)
Maplestory Reboot Training Guide 2020
Personally, I think 17* should be gotten after you finish cubing to ~21% based on rough costs to 21% and to 17*.
17* should enable you to do any boss, paired with the right accessories.
The rent cost is too damn high
If you DO NOT have SW transposed:
- 17* 4-set CRA
- Weapon
- Top, Bottom
- Hat
- Get a clean Tyrant Cape / Boot for the extra damage (optional)
- Enhance 5 Absolab to 17* in the following order:
- Weapon
- Glove
- Shoulder
- Cape & Boot
- 22* existing equips depending on your mesos:
- CRA Top/Bottom
- Abso set (optional, very expensive, transfer hammer)
- Work towards Arcane weapon (22* Abso wep is optional here)
- Get 17* Arcane weapon, replace CRA Hat with 17* Absolab Hat
- Upgrade to 22* Absolab armor optional
- Slowly work towards 17* Arcane set with Hard Lucid/Droplets
1. Glove
2. Hat / Shoe / Cape equal priority.
Maplestory Reboot Equipment
This is where you get 3/4/5 set w/ weapon
3. Shoulder should be last.
- Finish off with 19*, then 20-22* Arcane set (including wep)
If you ARE transposed or are 12/10 Tyrants:
Abso is slight upgrade, but not really recommended due to cost.
Would go directly to step #8 and get 17* Arcane Set because you should be strong enough to do Arcane farming and maybe Hard Lucid+.
Accessory Progression Route
Note: Ideally you should only 17*+ rings after you get everything else 17* and decently cubed, but accessories can be done whenever tbh.
Rings:
- Obtain the following:
- Superior Gollux Ring
- Reinforced Gollux Ring
- Meister Ring x 2
- Solid Gollux Ring | Kanna Treasure Ring
- 17* all of the above
- If you have a good potential on an Event ring, can hold off on 17* Kanna/Solid for a mere 30 stat loss
- Master SS, Synergy, Chaos, etc.
- If you have a good potential on an Event ring, can hold off on 17* Kanna/Solid for a mere 30 stat loss
- 22* both of the meister rings & Transfer Hammer one onto a Superior Gollux Ring.
Note: Attempt to enhance all three (Solid, Kanna, Reinforced) past 17 stars, one star at a time until one of the three booms. Use the remaining two.
If you lost/dropped Kanna Treasure already, just keep 17* Solid Gollux; stats on these rings are almost equal.
Other Accessories:
- Obtain the following:
- Superior Gollux pendant x 2
- Superior Gollux Belt
- See transfer hammer options below
- Dreamy Belt 22* beats this, keep your Sup Earring
- SW Tattoo
- Sweetwater Monocle:
- BiS: Transpose 16* Papulatus Mark:
- Extremely rare, so get 2nd Monocle
- Make sure to flame before transposing if flame transpose bug not fixed
- 17-22* a spare Monocle, no transposing.
- BiS: Transpose 16* Papulatus Mark:
- SW Earring:
- BiS: Transpose 16* Ocean Glow Earring
- Extremely rare from Tower of Oz 40F+
- BiS: Transpose 16* Inverse Jewel Earring
- 200 Kritias Coins
- Kritias is otherwise not needed, so “optional”
- Transpose 16* Meister Earring
- Most accessible, you need Meister Ring anyway
- Lv140 transpose is 2 Stat and 1 ATT less than 150
- All these items get Boss Flames, so flame before transposing
- BiS: Transpose 16* Ocean Glow Earring
- Pink Holy Cup
- 17* all of the above
- 22* all of the above
- Obligatory Dark Boss Set:
- Damien Eyepatch and Lotus Berserker beats their counterparts at around 20*
- Dreamy Belt only beats Superior Belt at 22*
- Will Spellbook Pocket Item replaces Pink Holy Cup immediately
Special: DA | Xenon | DB | Shields:
Shields
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Warriors
The debate between 1H and 2H is the same as it was before. Do what you want. Just if you’re gonna use a shield, use Deimos.
Mages / Shadower
Deimos 20* Lv130 Shields (Lv10 Smithing)
Demon Avenger
- Meister Earring 22* instead of SW Earring Transposed
- (2-set 10% HP with Meister Ring)
- Transposing 16* Pap Accessory onto SW Monocle is optional
- Lose 600 HP, 9 stat, and 8 att if you don’t, which is inconsequential for DA
Xenon
BiS is the same, however SW transposed can be a viable alternative to Arcane 17*. Arcane 22* > SW.
Tyrant Belt is not better than Gollux (sorry Anta!)
Dual Blade
Can fill in with CRA/Abso/Arcane Katara temporarily
Go for your SW Katara 22*
- Transpose 16* CRA Katara onto it FIRST
- Then transfer hammer a 22* CRA Katara onto it
- Then 22* if you want
Transfer Hammer Options (not an exhaustive list)
Keep in mind all Japanese stuff are dropped wholesale by Madman Ranmaru + confusion frags
Hat: CRA -> Absolab
Eyes: Papulatus transpose -> Sweetwater
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Top/Bottom: Pensalir -> CRA
Boots: Antique (RA) / Chaos Zakum -> Absolab
Belt: Reinforced/Golden Cleaver PB Belt -> Superior Gollux
Gloves: Antique -> Absolab
Cape: Pensalir -> Chaos Zakum -> Absolab
Shoulder: Japanese -> Absolab not that great of a hammer option
Pendant: Reinforced -> Superior
Rings: Meister -> Superior Gollux
Solid -> Reinforced Gollux
Solid -> Kanna’s Treasure
Earrings: Shaman -> Superior Gollux Earrings (21)
Costs for 22* (in billions)
Multiply these costs below by ~2.3 (GMS costs are more than doubled)
Multiply these costs below by ~2.3 (GMS costs are more than doubled)
Notes for Sam below: (y’all can read this :shrug:)
Including set effects and T6 flames
At 17: Arcane vs. 22 Abso: 169 att loss, 88 stat loss (Attack is deflated, so Arcane 17* build is more endgame proof and cost efficient, because you can eventually star and cube for endgame lines. 169 ATT is not that big of a deal because of attack deflation.
At 18: Arcane vs. 22 Abso: 99 att loss, 9 stat loss
At 19: Arcane vs. 22 Abso: 24 att loss, 66 stat gain | Starts to become optimal, due to how accessible attack is after 25* (roughly 1 att = 3 stat eve earring for claw multiplier
Maplestory Reboot Level Guide
At 20: Arcane vs. 22 Abso: 51 att gain, 146 stat gain